We knew straight away that the best way to get our work looking as good as possible was to set up UV sets so we can apply the required textures across whichever appropriate assets. I thought it would help the scene dramatically if we used both mine and Chris’s textures across the shacks so that it looked like it varied and not just the same texture scene over and over. Therefore if we laid out our material sheets the same this could easily be done in UDK. Therefore as you can see in the images below of the scene renders we have both mine and Chris’s textures in varied designs across the majority of shacks.
I wanted to make sure I didn’t do a metal texture that was just the same as the one we already had so I went with a more basic wood style. I couldn’t add too much detail to the wood in case of it standing out in weird lines across the shacks. Therefore I’ve gone for a much simpler basic design and added more detail into the rusted metal and dirty white material.
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