We weren’t sure how detailed we needed the fire escape to be for the scene because it was going to be unreachable and quite high. Therefore I thought it was best to make a low poly with planes and just bake a high poly onto this at a later stage. As you can see there it a huge difference in polygon count and detail so it was a good decision to create a low poly version. I came across quite a huge problem when actually trying to line up my fire escapes with more than just the one building. Seeing as the buildings weren’t built with the fire escapes in mind we had areas for window frames and columns that meant I couldn’t use the same fire escape across different buildings, which was originally desired. Seeing as time was becoming an issue we decided as a group it was important make sure everything that was important and built up the lower level of the scene to be textured. So the fire escape had to be left until after the texturing for everything else had been done.
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