Seeing as we wanted to make sure that we worked as a team and used a professional workflow I felt it was important to create some shacks that came directly from James’s concept art. Therefore as you can see from the image I have gone for a large doubled up shack that could hold a family. I wanted to make sure that the shacks looked like they had been mixed up from various materials and therefore I have overlaid different objects and not made anything look too straight and formal. The one thing that I kept in mind when piecing this entire shack together was to keep it as low tri as possible without losing any detail, which is a method I have kept in mind when creating everything for this UDK scene.
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