Monday, 25 October 2010

Low Poly Assets

Whilst we were getting the block out of our street all set up i decided to knock up some basic low poly models which we could potentially use in our scene. I still need to do some high poly models to get some of the finer details in but at this stage when we are focusing more on building the actual environment these assets were to just get me back into modelling.



New Eden Group Presentation


            I think the presentation went relatively well from a student point of view, in the real world I think we may have fell on our faces. I don’t think we spent enough time preparing/showing the overall design and unique qualities of our game. Instead we seemed to just follow the marking criteria literally to the point, which may have come across quite straight forward and unenthusiastic. Having said this seeing as we were marked by other students in this case it didn’t really matter too much. Looking back on it now, it would have been advantageous to at least cover the design aspects in more detail if not for the presentations benefit, our own. 

The more quality areas we covered were we knew exactly what we wanted to make, which I felt some groups were still unsure on. Even if you don’t know all the specifics of your project you should at least give a very good impression that you do, otherwise it just seems unprepared and therefore unprofessional.  One thing which helped us in our presentation was a quality piece of concept art , even though it would have been better if we had more, at least it wasn’t given out on scrap paper and actually done to a high level in Photoshop.

Overall I think we gave a presentation that showed off our final idea as well as we probably could have with just a few minor issues on how we explained elements of gameplay and the game mechanics.